About This Game You exist in countless dimensions, surely in one of them you can succeed. You are not the hero in this story, you'll be lucky to make it out alive. Explore shifting catacombs that are never the same twice, learn to navigate the devious traps and defeat monsters hell-bent on murdering you. The successful rogue will master swords, bows and magic, learn to heal when afflicted and make the most out of resources. The successful rogue learns from mistakes and becomes stronger through experience. Will you be a successful rogue? The Dungeoning is a difficult action platformer with character levelling, set in a procedurally generated dungeon. Kill enemies, level up using experience and master varied weapons and magic. Collect gold to spend with traders and buy better weapons. Try NG+ and beyond for an extra challenge. 6d5b4406ea Title: The DungeoningGenre: Action, Indie, RPGDeveloper:Nick DonnellyPublisher:Nick DonnellyRelease Date: 24 Apr, 2014 The Dungeoning Download] [addons] gordie the dungeoneering pet. the dungeoning download. the dungeoning Type of Game:2D Action Platformer with PDL elementsVersion Played:PC version through SteamSimilar Games:Rogue Legacy, Spelunky, Legend of Dungeon and to a lesser degree Dark SoulsThe Good:- Randomly generated dungeons that contain secret rooms, vendors, enemies and treasure- The strategic gameplay consists of a careful balance between offense (swordplay, archery, and magic) and defense (shield blocking, player positioning, and enemy avoidance) - This gameplay structure really supports the similarities between it and Demon/Dark Souls- The pixelated graphical design of the game is quite enjoyable and shares similar lighting effects with Legend of Dungeon- A plethora of items await the player on their quest such as swords, bows, rings, potions, wands, etc…- A progression system that boosts the player’s strength, vitality, defense, and magic though some are more beneficial than others (See The Bad) -Scrolls can be looted, which also level up these stats- The a fore-mentioned rings can add unique tweaks to the gameplay, such as sacrificing speed to increase strengthThe Bad:- The length of the game is entirely too short to be considered a contender in the growing Steam catalogue of PDLs and roguelikes - Just when I was starting to feel as though I was getting into a rhythm with the game, it abruptly ended with limited fanfare- Due to the lack of variety in level design, weapon-type options, and character choices: a player would have a tough time being compelled to continue playing The Dungeoning after their brief first run - It doesn’t help that there are no achievements or unlocks as the player progresses in the game (outside of NewGame+, which is more of the same)- While the player is given four different areas to increase at each level-up, strength appears to be the only one worth sticking points into as the increased health can greatly improve the player’s chances of success- The difficulty level is not as hard as advertised - While the player will die during their first dungeon run attempts, this is primarily due to the mild learning curve - Once the player has figured out the controls of the game, it is quite easy to plod deliberately through to the end- While story sometimes takes a backseat in PDLs, the complete absence of one in The Dungeoning doesn’t help its longevity factorCan you play it while the children are awake?:Yes. The pixelated violence does not overdo it with gore and the damage indicator is an old school flash instead of a blood animation.Did I make time to complete it?Yes, but simply because it was so short to do so. My winning play-through took me an hour and a half to complete. There are evidently numerous new game plus iterations, but I never felt compelled to progress farther than NewGame+.Recommended Purchase Price:The Dungeoning was a fun game to play, but over far too quickly. While I like the unique strategic combat elements a lot, its lack of depth and replay-ability really don’t help it stand out among the crowded genre of roguelikes or PDLs. I would recommend picking this up on a Steam sale for $4.99or42% of current retail value of $11.99A Quick Look at those Games You Might Buyhttp://www.gamersglance.com. The Dungeoning is a solid starting point for what could potentially be an absolutely fantastic game. There is nothing new or inventive here.. just time tested mechanics combined with the ever popular medival fantasy feel. I've had a few dozen runs now and its starting to get boring for me, however i dont see that negatively because there is so much potential for growth in this game. Off the top of my head there are many more time tested addins the developer could put into this title with little effort in order to increase the fun factor exponentially. Beware, if you're a frugal gamer who wants bang for their buck.. this may not satisfy you when you consider the price, however as i said previously, this game has amazing potential. I definitely recommend this game if you're looking to scratch a specific roguelike fantasy grind game itch.. I'm a big fan of dungeon games and this is pretty good. Controls were a bit awkward for me but I got used to them quickly. Otherwise was a really fun dungeon experience with a great feel!. The Dungeoning is pixely. It is brutal. There doesn't appear to be any after death progression like in Rogue Legacy, however this game doesn't really need a feature like that. The nostalgia is definitely there. The gameplay too. Played this on a 360 with the fancy dpad, works very well.. I beat this game on my first try... Fun game, but feels unfinished. I don't think t's not worth the asking price.. I like the rogue-lite platformer experience, but it's a little bit too simple in my opinion. It could benefit from more complexity, a user interface overhaul, and some higher resolution sprites. Also, the new game+ mechanic is relatively boring since the game doesn't appear to have any new content and only marginally increases in difficulty each time. I appreciate the Linux support, but I don't think the price justifies the content at this point.. I really wanted to like this game. I dig the style and I dig the approach, but there just isn't enough in it that I can rely on to have fun, if that makes any sense. The controls feel pretty good actually, but it lacks a certain rhythm that I crave when I play this type of game. It was a valient attempt and I definitely see the vision, but I get the feeling that the dev never really polished it or fleshed out his vision in the way he originally intended when he started this venture. If you're reading this, sir, I want to say that I think that you're on the right track and you could leave a huge mark in the indie world if you just get back on the saddle with this idea and see it to completion. You have it in you, both with your creativity and your idea, I feel like you just got burnt out. I'm following you for your next games, but I hope that you eventually come back to make the knock-out game that we all know you can provide.. Spelunky Souls. My time with this game has been short and sweet. I write this review both with praise, and as a caveat. I found this game during the Steam Summer Sale and it did not disappoint in the traditional sense -- that is, I had a lot of fun in the short time I spent with The Dungeoning.That being said, let me clarify some things. Despite being a permadeath game, I found the learning curve fairly straightforward and the deaths in general to not be an issue. I believe I died twice before completing the game, once on the first floor due to just starting the game with utter inexperience, then again on the fifth floor due to the difficulty curve pushing upwards in creative manners.Monsters pay experience (and occasionally coins) and this allows you to level (and potentially buy items from merchants later) one of four stats: Strength, Defense, Vitality, and Magic. I did not end up using Magic at all in my run with the game and just focused on raising Stregth and Defense mostly, with a slight nod toward Vitality. There are scrolls you can find in chests that may boost your stats as well, so that's a nice find.The character's controls are fairly fluid, though occasionally a bit spastic. The hero moves fairly quickly and the swings they use have nice range to them. The bow and slingshot both operate nicely and allow for depth in terms of how you approach enemies, provided you have sufficient ammo (which you will, if you don't stick with just one weapon). Again, I never used magic, so I have no comment on staves in general. The hero has several "tricks" that you can utilize involving jumps or swings based on movement input. Also, jumping is a little peculiar but has a nice feel once you get used to it. The hero really does feel pretty loose when moving about and I must say that for all the times when I had an issue because of a mis-jump or a bump into an enemy, I never really felt like it was anything short of my mishandling of the controls. I do wish you could drop straight off ladders or attack while on them, but that's a minor gripe at best.The enemies are not plentiful by any means, but they are diverse enough to offer a fair challenge throughout the game. There are no bosses or minibosses. Sorry, folks. In fact, the game ends rather abruptly when you find the item you've wandered into this lair to search for in the first place. There is a New Game+ mode, but I haven't messed with it yet. From what I gathered, it's mostly the same fare at a higher difficulty -- which is nice, given that one usually plays procedurally generated dungeon games for the replay value anyway.The graphics are pretty bland, though the lighting is nice at times (I actually enjoyed wearing the green glowing ring, which left a nice green ambient glow around your character that lit up the general area a little better or worse, depending on your perspective). The sound effects are par for the course. The music is where it's at. Other than a strange lack of music on my last run through on Floor 2, there were some pretty awesome iterations of music that varied between levels. I cannot state this enough, but the game is very short -- exploring every secret passage in my last run and killing nearly every enemy left me at about 90 minutes of playtime. This is a bit disappointing, especially since there are a number of different background level changes that happen from about Floor 5 onward, so I kinda felt like the game would be made up of blocks of levels that changed backgrounds and aesthetics to let me know I was making progress; instead, it was simply another background/level theme change every few levels after Floor 5. I don't know if there is a defined set of levels. If there are, I finished the game on Floor 16, I believe.So there is my caveat -- the game is very short, despite being extremely fun. I don't like recommending taking away from a developer's overall profits, but this game really is too short to be worth almost $10, except for the most committed Rogue-ish players who want to see as many variants as possible after beating the game. I do not regret my purchase, and would urge anyone who has an interest in this sort of game to get it when it's on sale, because it is definitely worth it at any sale price. Here's to hoping the developer goes back and adds more to the game, but it's worth a look either way if it's available on a budget price.
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